📖Skill

Get to know what you can learn in Training Grounds

  • Flame (Fire Element)

Causing 160% fire damage to an enemy (the percentage depends on the effect data and the value depends on the element data.) [Available at N]

Causing 32 fire damage to an enemy (the value depends on the element data.) [Available at R]

A 65% chance to make your target burn for 2 rounds causing 32 fire damage for each round. (the percentage depends on the effect data and the value depends on the element data.) [Available at SR]

The burning effect will last for 3 rounds. [Available at SSR]

The chance of getting burned increases to 97%. The burning effect will last for 5 rounds and can be overlapped. [Available at UR]

  • Freezing Gas (Ice Element)

Causing 160% ice damage to an enemy. (the percentage depends on how powerful the

skill is) [Available at N]

Causing 32 ice damage to an enemy. (the value depends on the element data.) [Available at R]

A 65% chance to freeze your target for 2 rounds causing 32 ice damage for each round. (the percentage depends on the effect data and the value depends on the element data.) [

Available at SR]

The freezing effect will last for 3 rounds. [Available at SSR]

The chance of getting frozen increases to 97%. The freezing effect will last for 5 rounds and can be overlapped. [Available at UR]

  • Vine Whipping (Grass Element)

Causing 122% grass damage to an enemy. (the percentage depends on the effect data and the value depends on the element data.) [Available at N]

Causing 17 grass damage to an enemy. (the value depends on the element data.) [Available at R]

A 39% chance to bind your target for 2 rounds causing 17 grass damage for each round. ( the percentage depends on the effect data and the value depends on the element data.) [Available at SR]

The binding effect will last for 3 rounds. [Available at SSR]

The chance of getting constricted increases to 58%.The binding effect will last for 5 rounds and can be overlapped. [Available at UR]

  • Toxic Gas (Toxic Element)

Causing 128% toxic damage to an enemy. (the percentage depends on how powerful the

skill is) [Available at N]

Causing 18 toxic damage to an enemy. (the value depends on the element data.) [Available at

R]

A 39% chance to intoxicate your target for 2 rounds causing 18 toxic damage for each round. (the percentage depends on the effect data and the value depends on the element data.) [Available at SR]

The intoxicating effect will for 3 rounds. [Available at SSR]

The chance of getting intoxicated increases to 58%. The intoxicating effect will for 5 rounds and can be overlapped. [Available at UR]

  • Smashing Rocks (Rock Element)

Causing 122% rock damage to an enemy. (the percentage depends on the effect data and the value depends on the element data.) [Available at N]

Causing 18 rock damage to an enemy. (the value depends on the element data.) [Available at R]

A 37% chance to bruise your target for 2 rounds causing 18 rock damage for each round. ( the percentage depends on the effect data and the value depends on the element data.) [Available at SR]

The bruising effect will last for 3 rounds. [Available at SSR]

The chance of getting bruised increases to 55%. Bruises will last for 5 rounds and can be overlapped. [Available at UR]

  • Hellfire (AOE Skill)

Causing 80% fire damage to all enemies (the percentage depends on the skill stats.) [Available at N]

A 65% chance to add 2 points of crit to the learner for 2 rounds. This effect cannot be overlapped. (the percentage depends on the effect stats.) [Available at SR]

Adding 4 points of crit for 3 rounds. [Available at SSR]

Any burning enemy will instantly suffer from another [A2*0.6] fire damage. (the value depends on the element stats.) [Available at UR]

  • Subzero (AOE Skill)

Causing 65% ice damage to all enemies (the percentage depends on the skill stats.) [Available at N]

A 45% chance to add 2 points of dodge to the learner for 2 rounds. This effect cannot be overlapped. (the percentage depends on the effect stats.) [Available at SR]

Adding 4 points of dodge for 3 rounds. [Available at SSR]

Any frozen enemy will instantly suffer from another [A2*0.6] ice damage. (the value depends on the element stats.) [Available at UR]

  • Overgrown (AOE Skill)

Causing 80% grass damage to all enemies (the percentage depends on the skill stats.) [Available at N]

A 65% chance to add 2 points of speed to the learner for 2 rounds. This effect cannot be overlapped. (the percentage depends on the effect stats.) [Available at SR]

Adding 4 points of speed for 3 rounds. [Available at SSR]

Any constricted enemy will instantly suffer from another [A2*0.6] grass damage. (the value depends on the element stats.) [Available at UR]

  • Lethal Smoke (AOE Skill)

Causing 80% toxic damage to all enemies (the percentage depends on the skill stats.) [Available at N]

A 65% chance to add 2 points of attack to the learner for 2 rounds. This effect cannot be overlapped. (the percentage depends on the effect stats) [Available at SR]

Adding 4 points of attack for 3 rounds. [Available at SSR]

Any intoxicated enemy will instantly suffer from another 65 toxic damage. (the value depends on the element stats.) [Available at UR]

  • Rolling Stones (AOE Skill)

Causing 65% rock damage to all enemies (the percentage depends on the skill stats.) [Available at N]

A 45% chance to add 6 points of shield to the learner for 2 rounds. This effect cannot be overlapped. (the percentage depends on the effect stats.) [Available at SR]

Adding 12 points of shield for 3 rounds. [Available at SSR]

Any bruised enemy will instantly suffer from another 45 rock damage. (the value depends on the element stats.) [Available at UR]

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